Each Avatar have a set of skill cards depending on their elemental distribution and class.
They also have a set of 3 Wild Cards that serve as starter cards. Wild Cards can be inherited by planet offsprings during Celestial Conjunction.
For 5 seconds, your Avatar's basic attacks deal (+5%INT)(+5%ATK) magic damage to the target, and to other enemies in a cone in the direction of the target.
Dashes in the target direction, then your Avatar's next basic attack within 3 seconds gains bonus range, blinks to the target, and deals (+2%INT) bonus magic damage.
Your Avatar spins its weapon  per 25% bonus attack speed times over 3 seconds, ignoring unit collision, while dealing 40 on-hit physical damage to nearby enemies periodically.
Cuts through the ground with a surge of lightning in a line in the target direction, dealing instant (+15%ATK)(+7%INT) magic damage to enemies within its path and leaving behind a thunder pulse that fires after 0.75 seconds. Enemies within the thunder pulse are dealt the same magic damage and slowed by 25% for 2 seconds.
Empowers your Avatar for 8 seconds, gaining Taunt as well as 5% bonus DEF, RES, and MS. While active, your Avatar ignores unit collision and continually creates a cloud of mist in its wake that lingers for 3 seconds, dealing (+6%INT) magic damage to enemies within every 0.25 seconds over 2 seconds.
Locks on to a target enemy and charges towards it, gaining Unstoppable while the ability is active. Enemies in the dash path are knocked aside and stunned for 0.75 seconds. Upon contact, the target is knocked up for 1.5 seconds, dealt 50 physical damage, then slammed to the ground. Then your Avatar sends three circular waves of thunderous explosions outward, dealing (+20%ATK)(+10%INT) magic damage to nearby enemies.
Calls an immovable rock from the ground at the target location, lasting for 5 seconds, knocking aside all units from its center on-cast, dealing (+50%INT) magic damage to all enemies hit, and also slowing them by 40%.
Costs your Avatar 2% Max HP. Throws a bonesaw in the target direction, dealing (+10%Caster's Missing HP)(+50%ATK) physical damage to the first enemy hit and slowing them by 40% for 2 seconds. Generates another Bonesaw to your hand after each cast, with a 0.5 second static cooldown between casts. If you don't recast the ability within 3 seconds of the previous cast, it is discarded.
Dashes in the target direction, dealing (+40%DEF)(+40%RES) physical damage to enemies your Avatar passes through, stopping upon colliding with terrain or the enemy Avatar. Upon collision, your Avatar slams the ground and creates a shockwave that knocks up nearby enemies, stunning them for 1.25 seconds, while also destroying the terrain.
Grants your Avatar a shield equivalent to 50% of its missing HP, which lasts for up to 4 seconds. If the shield holds until the end of the duration, your Avatar roars, fearing enemies for 1 second, while also recovering HP equivalent to 50% of the amount of the remaining shield.
Leaps to the target location, landing after a 0.5-seconds delay, dealing (+60%INT)(+50%DEF)(+50%RES) magic damage to nearby enemies upon arrival, knocking them up for 0.75 seconds, then slowing them for 1.5 seconds. The impact causes 3 aftershocks to burst from the area over 3 seconds. Each aftershock deals (+60%INT) true damage to nearby enemies.
Musters godly insight to perform a divine strike against the enemy unit with the lowest HP% nearby, dealing (120%ATK)(+100%INT)(+10%target's max HP) physical damage while healing your Avatar for 50% the amount. If the target is within melee range of the skill, it guarantees a critical strike; otherwise, your Avatar leaps at the target before striking them. If Divine Strike defeats an enemy, half of the mana cost (rounded down) is refunded and the skill is immediately returned to the top of your deck.
Slashes in a cone in the target direction, dealing (+70%ATK) physical damage, raising a wall of ice at the edge of the slash, and stunning enemies trapped within for 2 seconds.
Grabs the nearest enemy Apostle in range and flings it in the target direction, dealing (+50%INT) physical damage to all nearby enemies upon impact, stunning them and the thrown target for 2 seconds.
Creates an Icechain Domain in the target location for 4 seconds, dealing (+12.5%INT) magic damage every 0.5 seconds to enemies within, and slowing them by 30% for 1 second. If the domain initially hits an enemy Avatar, a tether is formed between the center of the impact area and the target for 1.5 seconds. If the tether is not broken by the end of its duration, the target is dealt (+40%INT) true damage and pulled to the center of the area.
1st/2nd/3rd Cast: Dashes in a short distance in the target direction and stabs a nearby enemy, dealing (+70%ATK) / (+100%ATK) / (+150%ATK) physical damage. Dreams Edge can be activated 3 times, with a 1-second static cooldown between casts. If you don't recast the ability within 4 seconds of the previous cast, it is discarded.
Your Avatar unleashes a blast that knocks back all nearby enemies over 0.5 seconds, while also encasing itself with everlasting ice. While frozen, your Avatar is unable to act, granting itself 50 bonus DEF and RES for 5 seconds and restoring all its HP.
Blinks to the target location, conjuring a blast of water that deals (+120%ATK) physical damage to all nearby enemies and knocking back all enemies except the one with the lowest HP, prioritizing the enemy Avatar. Then your Avatar gains (+1% per 1% missing HP)]% bonus attack speed for 3 seconds.
Slashes the area around your Avatar, dealing 200 magic damage to nearby enemies, then leaps to the target location, dealing the same amount of physical damage to enemies hit on impact and slowing them by 60% for 1.5 seconds.
Hurls a Flamebloom Trap at the target location, dealing 350 magic damage to enemies hit upon landing and placing a trap on the ground for 4 seconds. The trap will bloom upon contact with the enemy Avatar or when the duration ends, dealing 350 magic damage to nearby enemies.
Grants your Avatar a (+40%INT) shield for 6 seconds, while also gaining 50% bonus movement speed for 1.5 seconds. While the shield is active, it unleashes an aura of pulsing waves of fire around your Avatar every 1 second, dealing (+60%INT) magic damage to nearby enemies.
Places a Smokemark in your Avatar's current location. Your Avatar then gains 80% bonus movement speed for 4 seconds, while ignoring unit collision for the same duration. Upon the end of the duration, your Avatar dashes back to the Smokemark in 0.25 seconds.
Your Avatar becomes Unstoppable, leaping to bombard the target location. Upon arrival, your Avatar deals (+80%INT) magic damage to nearby enemies and knocks them up for 1.5 seconds, then unleashes a Flame Sigil that lasts for 6 seconds, and which deals (+12%INT) magic damage each second to enemies within its range.
Gains a shield equivalent to (+40%INT)(+15% of your Avatar's Max HP) for 6 seconds. If the shield holds at the end of the duration, your Avatar consumes it, dealing (+40%INT)(+15% Host's Max HP) magic damage to nearby enemies, knocking them back, and healing all nearby allies for (+20%Remaining Shield) HP.
Dashes to an allied unit, granting 2% bonus movement speed, 2% bonus attack speed, and, upon arrival, a shield equivalent to (+4% INT) to all nearby allies for 5 seconds.
Generates 3 electrical orbs that circle around your Avatar for 5 seconds, dealing (+10%INT) on-hit magic damage, while stunning them for 0.1 seconds.
Dashes a short distance in the targeted enemy's direction, then tosses a Storm Spear in the direction of the target, dealing (+5%INT) magic damage to enemies hit along the path. The Storm Spear will vanish when it hits the targeted enemy or when it reaches of end of its path. Damage dealt is increased by 25% per enemy the Spear passes through. If the Spear hits 3 or more enemies prior to hitting the targeted enemy, a storm will trigger when the target is hit, dealing 20% bonus magic damage to all enemies in the storm's area of effect.
Charge for 1 second and then fire an electrostatic ray in the target direction for 5 seconds. Your Avatar cannot move or act during this time. Upon hitting an enemy, a circular shockwave will expand from the target every 0.5 seconds, dealing (+6%ATK) magic damage to all enemies hit by the shockwave and knocking them back. 1.5 seconds after the pulse has ended, enemies hit by the laser will emit a circular shockwave that deals 25% of the previous damage to nearby enemies and which roots them for 2 seconds.
Your Avatar rains down 5 Gustwing Blades in a cone in the target direction, dealing 200 physical damage to enemies in their path and granting all enemies hit a Windmark. After 2 seconds, the Blades automatically return to your Avatar, dealing the same amount of physical damage to enemies they pass through. If any of the enemies hit are Windmarked, they will instead receive 200% of the previous damage and are rooted for 1 second. Your Avatar is healed by 50% of the damage dealt when the Blades return.
Calls forth the Endstorm at the target location, striking the ground with a crackling thunderbolt after a 2-second delay, dealing (+20%INT)(+15%target's max HP) magic damage to nearby enemies. Additionally, enemies within the center of the storm take 200% damage and are stunned for 2 seconds. Friendly units within the storm gain 20% bonus Attack Speed and Movement Speed as well as a shield equivalent to (+20%INT)(+15%Max HP) for 10 seconds.
Throws a boulder in the target direction that stops upon hitting an enemy, dealing (+140%ATK) physical damage to nearby enemies upon impact and slowing them for 2 seconds. The boulder then remains on the ground for 6 seconds. Your Avatar recovers 5% of its Max HP if the boulder is retrieved.
Fires a vine in the target direction, dealing 140(+40%INT) magic damage to the first target hit and slowing them by 60% for 1.5 seconds. After it hits an enemy, the vine continues behind for a short distance. If the vine hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same magic damage to the second target.
Marks the target location. After 0.75 seconds, a boulder erupts from beneath the area, knocking all nearby enemies towards your Avatar, dealing (+60%INT) magic damage. If any of the enemies land on Desecrated Ground, they are rooted for 1 second.
Places a Forest Portal (up to 2 max) at the target location for 30 seconds. Every 4 seconds the portal summons a Treespawn Sentinel that charges towards the enemy Avatar. Treespawn Sentinels attack the closest enemy.
Desecrates an area for 12 seconds, granting enemies within the zone -35% movement speed. Enemies within the zone generate a stack of Rot and are dealt (+6%INT)(+170%Target missing HP) magic damage every 0.5 seconds, while also healing your Avatar for 50% of the damage dealt to the enemy Avatar. At 3 Rot stacks, enemies are stunned for 1.5 seconds and pulled in towards your Avatar.
Sacrifices the allied Apostle with the highest max HP to summon a Branch of the Sacred Tree on its corpse, which has 80% of the Apostle's max HP, and gains 25% energy every second. Upon becoming Energized, the Sacred Tree creates a shockwave that knockbacks all enemies, while granting 5 HP regeneration every second, and a shield equivalent to (+60%INT) to all allied Apostles. While the shield holds, the target gains (+10%INT) bonus ATK.
Tosses a water bomb that blooms at the target location, dealing (+50%INT) magic damage to nearby enemies. If the bloom hits the enemy Avatar, it will bloom again after 0.75 seconds to deal (+25%INT) magic damage. This effect may occur up to 2 times per cast.
Shoots a nightmare bubble in the target direction that deals (+60%INT) magic damage to the first enemy hit, fearing and slowing them by 65% for 2 seconds.
Compresses a tsunami and unleashes it in the target direction, dealing (+60%INT) magic damage to enemies and slowing the enemy Avatar by 50% for 3 seconds, while also permanently granting 5% bonus INT to your Avatar upon hit. If Tsunami Cannon defeats any enemy unit, immediately return it to the top of your deck.
Launches a Moon Orb in target direction that homes back to your Avatar after reaching maximum range, healing allies for (+50%ATK)(+50%INT) HP while dealing (+50%ATK)(+50%INT) true damage to enemies within its path.
Sends a claw of water flowing in the target direction that homes back to your Avatar after reaching the maximum distance, dealing (+60%INT) magic damage to enemies it passes through and slowing them by 50% for 1 second. If the Enemy Avatar is already slowed when hit, then it will be stunned for the same duration. Drag to the Bottom can be recast after 0.5 seconds to teleport to the claw.
Spews a torrent of 6(+X) (where X is your current mana) bubbles that shoot towards the enemy Avatar's current location, hitting their target after 0.5 seconds and dealing (+50%ATK)(+25%INT) magic damage to enemies along their path.
Releases a cone of flame continuously for 8 seconds while gaining 15% bonus movement speed. The flame deals (+10%ATK)(+10%INT) magic damage to enemies every 0.25 seconds. Your Avatar will not be able to perform basic attacks while the skill is active.
Unleashes a fiery gout of spiritual energy that bounces between allies and enemies 3 times, restoring (+60%INT) HP and granting 20% bonus attack speed to allies for 4 seconds, while dealing (+60%INT) magic damage to enemies.
Creates a disc of pure sunfire that moves in the target direction and grows as it moves, detonating when your Avatar is outside of the effect range to deal (+65%INT) magic damage to all enemies hit and stunning them for 0.75 seconds. The disc expands slowly and grants your Avatar 20% bonus movement speed.
Marks the target location, executing enemies within the area that are below (+80%INT) HP after a short delay. Enemies above the threshold are instead dealt 50% of the amount as magic damage. Upon executing an enemy Apostle, a Sparksoul will be summoned on their corpse, restoring 100% of its maximum HP, but losing 5% every 0.25 seconds, while chasing nearby visible enemies for 4 seconds.
Fires a shockwave of lava through the ground that chases the enemy Avatar. The lava-wave rips up the earth above it, dealing (+40%INT) magic damage to enemies and knocking them up for 1.5 seconds. When it reaches the enemy Avatar or at its maximum distance, the lava-wave erupts, dealing the same magic damage to nearby enemies, and knocking them up and stunning them for 2 seconds.
Fires a shot at the target enemy that applies a stack of Scorchbrand before slowing them by 50% for 1 second. Basic attacks against the branded target will add additional stacks. The 4th stack will consume the brand and deal additional (+80%INT)(+10% target's missing HP) magic damage to the target. Your Sparksouls leap to nearby marked enemy Avatars, dealing 100% of their ATK upon arrival.
Dashes a short distance towards the target location, then fires three Gale Arrows targeting 3 enemies near to the end of the dash, prioritizing the enemy Avatar, with each arrow dealing (+10%ATK) physical damage.
Hurls a bottle of lightning at the target location that bounces a fixed distance 3 times, each dealing (+6%INT) magic damage to nearby enemies, while also slowing them by 35% for 2 seconds.
Creates a wind blast that travels in a counter-clockwise arc before exploding into a tornado at the target location, dealing (+15%INT) magic damage to all enemies it passes through. The tornado will persist for 2 seconds and slowly moves forward, dealing (+0.5% Target's Max HP) magic damage every 0.5 seconds to nearby enemies.
Generates an electromagnetic pulsefield for 4 seconds, dealing 10 magic damage every 0.25 seconds to nearby enemies, while healing itself for 5% damage dealt to enemies during the period. At the end of the duration, your Avatar detonates the EMP, dealing (+5%INT) magic damage to nearby enemies and stunning them for 1.5 seconds.
Ignores unit collision and unleashes a barrage of shots for 4 seconds, gaining 25% bonus movement speed and rapidly shooting nearby enemies at sporadic 0.25-second intervals, dealing (+20%ATK) physical damage each shot. Damage dealt is reduced by 60% against enemy Apostles.
Each allied Apostle and your Avatar projects a sparkly energy beam in the target direction that erupts after a 1-second delay, dealing (+10%INT)(+50%DEF) magic damage to hit enemies, stunning them for 1.25 seconds.
Unleashes 5 Stone Shards in quick succession in the target direction over 1.5 seconds, each dealing (+30%INT) magic damage to the first enemy hit and all nearby enemies.
Absorbs an allied Apostle for up to 3 seconds, then deposits the absorbed ally in the direction your Avatar is facing, dealing (+15% target's max HP) magic damage to the first and all nearby enemies hit. The absorbed Apostle is granted a shield equivalent to (+150%INT) for 2.5 seconds.
Hurls a rock at target location that travels over 0.5 seconds, dealing (+80%INT) magic damage on impact and knocking back enemies. A Sand Soldier is summoned upon landing. Sand Soldiers remains on guard for 12 seconds and will chase nearby enemies for up to 2.5 seconds.
Stomps in place, dealing (+60%INT) magic damage to enemies, reducing their DEF by 20% for 4 seconds, and slowing them for 2 seconds. If the target is an enemy Apostle, additionally knock them back a long distance away from your Avatar.
Summons a wall formed by 4 Sand Guards, knocking back and dealing (+60%INT) magic damage to enemies.
Burrows underground and dashes to the target location with a 0.5 second travel time, knocking up all enemies upon reappearing, dealing (+175%ATK)(+25% target's missing hp) physical damage.
Throws a snowball at the target enemy, dealing  physical damage. The snowball then falls near the target after 1 second, where it remains for to 4 seconds. Retrieving the snowball summons a Snow Thrall, while also granting your Avatar a shield equivalent to 20% of your Avatar's max HP for 3 seconds. If the snowball defeats the target, the skill bounces back to the top of your deck.
Gains a shield equivalent to (+30%INT) for 5 seconds, causing your Avatar's next three basic attacks to deal (+20%INT) bonus on-hit magic damage.
Summons (2+X) Ice Breakers (up to 12 max) around your Avatar where X is your current mana. Ice Breakers chase down nearby enemies for 4 seconds, prioritizing the enemy Avatar, after which they shatter to deal (+50% INT) magic damage to nearby enemies.
Infuses your Avatar or an allied Apostle with the power of the moon for 5 seconds, granting them 30% attack speed and movement speed. If the target takes fatal damage while the ability is active, they are resurrected with full HP, but suffer continuous damage equal to (+10% max HP) true damage every 0.25 seconds. During this time, if the revived Apostle defeats an enemy, the continuous damage is stopped.
Calls forth a crashing wave that travels in the target direction, dealing (+50%ATK) physical damage to enemies. Enemy Apostles hit become Berserk for 3 seconds.
Pulls in all nearby enemies and slows them by 60% for 2 seconds. If an enemy Avatar is pulled, your Avatar calls down a beam of moonlight to strike the surrounding area after 1 second, dealing (+60%INT) true damage to all nearby enemies, while healing all allies within for (+40%INT) HP.
Calls down a meteor on the target location, which lands after 0.75 seconds, dealing (+50%INT) magic damage to enemies hit. Upon landing, a pillar of magma then erupts to knock aside enemies, lingering as terrain for 20 seconds.
Calls upon 3(+1 per card discarded) crackling spark-spirits that fly at the enemy Avatar's current location, landing after 1 second, dealing (+25%INT)(+25%ATK) physical damage to all nearby enemies upon impact.
Fires a massive rolling fireball in the target direction that deals (+50%INT) magic damage to each enemy it hits and greatly knocks them back. If the target bumps into terrain, they are stunned for up to 1.5 seconds. The fireball also leaves behind a fire trail that deals 15 magic damage over time.
Opens a fiery gateway at the target location, which opens completely after 0.5 seconds and closes after 3 seconds, or when your Avatar moves too far away from it. Upon touching the gateway, all allies within the area will dash to your Avatar, and both your Avatar and the allies gain a shield equivalent to (+50%INT) HP for 5 seconds upon arrival, while also stunning all enemies in the path for 0.5 seconds.
Sends a fissure in the target direction that deals (+80%ATK) physical damage to enemies hit and slows them by 40% for 2 seconds. The fissure stops a short distance behind the first enemy struck. After a 1 second delay, a Flame Pillar emerges, knocking aside all enemies hit, and which lingers as terrain for 30 seconds. The Flame Pillar forms a tether between itself and the nearest enemy unit in range, dealing (+8%INT) magic damage every 0.25 seconds.
Unleashes a Divine Conflagration upon all nearby enemies, burning them (+1 per discarded card) times over 3 seconds, dealing (+10%INT) on-hit magic damage with each burn, increased by 3% per 1% of target's missing health, while also healing your Avatar for 25% of the damage dealt.