Every action and decisions made will affect your gameplay experience. Which path are you going for?
A good god or an evil god?
The alignment system is just one of the many factors that make Apeiron a unique and refreshing game.
■ Dirac Sea (Local Dungeon) – When your account reaches a certain level you will unlock your planet’s dungeon. The dungeon’s existing levels with be lost and generate new ones upon Armageddon.
■ Manifolds of Dirac Sea (Galactic Endless Dungeon) – Higher floor, better rewards.
■ Dungeon Worlds (Scattered Dungeons) – Randomly pops up around the godiverse, kind of like your RPG side-quests with their own lore and rewards.
■ As the player builds up their worlds and develops a team of Avatars, each with their own powerful Combat Decks and supporting Apostles, they can consider joining an Alliance. An Alliance will allow them to join forces with other dedicated Godlings to tackle endgame content such as World Boss raids. They will want to do so, since defeating these World Bosses will unlock new Seasonal Content.
Each season will come with the release of a new Mythological Galaxy. After defeating the Guardian World Boss raid, the content will be unlocked for everyone: this will include new Skill Cards, Apostles, Equipment, and Worlds to explore!
AVATAR — Fully controllable, and the most important unit on the battlefield — loss of the Avatar means losing the battle.
BATTLE TEAM — A full team consists of one Avatar and up to four Apostles.
BATTLE DECK — A combination of skill cards from the Avatar and Apostles. Each unit is able to bring 3 skill cards into battle, resulting in a 15 card deck (3 skill cards for Avatar, 12 for the four Apostles).
APOSTLES — Semi-controllable units that assist Avatar. Will move and auto-attack on their own, but will respond to players using skills.
Deployment Phase — Draw 4 cards from a shuffled deck. Position units strategically on your half of the battlefield
In PvP, you can see the enemy team composition, but not position.
Battle Phase — Lasts for a maximum of 6 minutes. Cards in hand are played by spending mana. Issue move and attack commands for your Avatar while timing skills.
End Phase — The end of the battle will happen when either the opposing Avatar is dead OR the timer counts down to zero.
If the timer counts down to zero, the team with the higher health Avatar wins!
Health [Health Points]
Attack [Basic Attack]
Attack Speed [Basic Attack/Second]
Intelligence [Magic Damage]
[Damage Modifier = 100 / (Defense + 100)]
Resistance [Defence but for Magic DMG]
Critical Chance [Triggered via Basic Attack]
Critical Damage [% of ATK, Base of 150%]
Tenacity [Reduce Crowd Control Duration]
Vamp [%Heal via Damage Done]