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celestialconjunction

Breeding 101

Celestial Conjunction creates a new planetary distribution and traits by taking the spiritual essence of both parent planets. By repeating this process, players can breed their utopias. These new planets will be unique NFTs that can either be kept for play or sold in the marketplace.

About Celestial Conjunction

Planet breeds through the process called Celestial Conjunction. A planet’s offspring is called a “Core” and it normally morphs into a full planet after 14 days.

Breeding Benefits
  • Expand your godiverse.
  • Create a purer planet.
  • More planets for sale or rent to other godlings.
  • More planets for Chronomerging
Breeding Requirements
  • 2 Planet NFTs with the same Type and Class
    • Breeding different types of planets will give you a different result!
  • mini-Black Hole NFTs
  • APRS (In future updates)
Breeding Costs
  • Changes depending on market circumstances. Current breeding costs are as seen below.
Primeval legacy
Primeval Legacy is a fail-safe mechanism that protects the highest element average from the parents so it won’t go below a certain threshold.

– If you have 2-3 elements on your PL, the rule above will be followed.

– A PL cannot save an element that doesn’t exist. So if your Mountainous as A W E PL, only W and E will get triggered. If parents have different PL, #1 will be followed.

– If the PL of an element is higher than the offspring average then it won’t trigger.

Note: PL is useless before game launch.
Legacy stacking
Primeval Legacy can be inherited by the offspring at a 10% chance (this works until Grand Parents).

Stacking is breeding planets with Primeval Legacy in hopes for the offspring to inherit both the parents and the grandparents’ PL. Only works with the same PL trait.

P1 has F55 trait and P2 has the same F55 trait = Offspring will have 20% chance to inherit the same F55 trait.

If GP(Grand Parent)1 and GP2 of P1 has the same F55 trait and bred with another P2 with the same trait = Offspring will have 40% chance to inherit F55 trait.

This can be stacked up to 60% if all GP and P have the same trait.
proad

What is Primal road?

  • Primal Road answers all your breeding questions and possible simulations so you can obtain your ideal planets!
  • Legend:
    • P = Parent
    • GP = Grand Parent
    • O = Offspring
    • ED = Elemental Distribution
    • PL = Primeval Legacy
    • E = Earth
    • F = Fire
    • W = Water
    • A = Air
Simulation #1: Same ED
P1 - Oasis
A17 E0 F42 W41
P2 - Oasis
A30 E0 F38 W32
O - Oasis
A24 E0 F40 W36

Result is obtained through pure average sum of both parents. If result has decimals it will be rounded of randomly to any element. So how will you slowly work towards your target ED? Through obtaining PL, Relics or Miracles.

Simulation #2: Different ED
P1 - Foresty
A40 E26 F0 W34
P2 - Wasteland
A42 E41 F17 W0
O - Quad
A41 E33 F8 W17

“That’s two Tri why did it become a Quad?”That’s because you increased the number of elements in the pool buddy! Not all 3+3/2 is 3. We don’t know if one of those 3 has a really sad backstory.


Simulation #3: Different ED + PL
P1 - Mountainous
A0 E24 F21 W55
P2 - Mountainous
A0 F15 E40 W45
O - Mountainous
A0 F17 E28 W55

Highlighted in bold letters is the Primeval Legacy. The offspring have guaranteed inheritance of the PL distribution and the remaining elements will be adjust and be averaged accordingly.

Simulation #4: Same ED + Different PL
P1 - Oasis
A40 E0 F23 W37
P2 - Oasis
A22 E0 F55 W23
O - Oasis
A23 E0 F55 W22

If parents have different PL only the highest elemental average will be protected. Avoid breeding two different PLs, you’re just wasting it. If parents have the same PL please refer to Legacy Stacking. If – for a rare instance that the average of A is higher than F… A will be protected. So be very careful when breeding your PLs.

Simulation #5: Same ED + P1 Different PL
P1 - Mountainous
A0 E39 F35 W26
A35 E35 F0 W35
P2 - Mountainous
A0 E41 F21 W38
O - Mountainous
A0 E40 F28 W32

This one is another rare case where a PL is from a different ED, like this Mountainous having the PL of an Foresty. Only elements available to both parents will be affected which is E and W and since PL only protects the highest element average from both parents then E will be triggered in this case… but wait there’s something wrong with the equation above?

Situation #5 pt.2: PL Won't Trigger
P1 - Mountainous
A0 E39 F35 W26
A35 E35 F0 W35
P2 - Mountainous
A0 E41 F21 W38
Raw Pure Average
A0 E40 F28 W32
Higher than PL number
O - Mountainous
A0 E40 F28 W32

This one is another rare case where a PL is from a different ED, like this Mountainous having the PL of an Foresty. Only elements available to both parents will be affected which is E and W and since PL only protects the highest element average from both parents then E will be triggered in this case… but wait there’s something wrong with the equation above?

 

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The fury

The Fury are melee vessels of destruction, charges the front lines to send Doods and Boods into the sky with one fell swing. The mere sight of a Fury wreaking havoc and devastation is enough to send Doods into the “feign death” status.

 

The wisdom

The Fury are ranged vessels that can manipulate raw mana to obliterate boods and heathens from afar. Aracane constructs spawned from mana singularities in the Dirac Seas. Doods are easily mesmerized by their colorful spells.

 

The fate
The Fury are aura augmentation vessels capable of elevating the inner strength of heroic Apostles and doods alike. A commanding presence on the battlefield, doods avoid their usual mid-battle snack-breaks out of respect.

About Avatars​

Avatars come with 5 Skills – 3 Active Skill Cards (C-Skills, Class Dependent), and 2 Passive Skill Cards (P-Skills, Element Dependent). So this is how it will look like:

Elemental Distribution & Avatar Class | C1 – C2 – C3 | P1 – P2

Do note that there is more than just 5 Skill Cards per class! Which means it can be a collection of C1 – C15 and P1 – P2. Cards for Genesis Planets are randomized upon reveal and only viewable upon release of the Marketplace or Game Launch.

avatar skills

Skills are unlocked in a similar fashion to Perks. Every 20 points a new tier within an elemental tree will unlock, and each tier will come with more Skill cards for the player to choose from to add to their deck. There will be four tiers.

Additionally, Skill cards are linked to both element and class. There will also be special skills unlocked through reaching certain alignment levels (between good and evil), but we’ll have more information on Alignment Skill cards at a later date.

Let’s see some of the Skills that will be available from the first tier of each branch for different classes:

  • Windy RebukeAir Tier 1 Skill/The Wisdom — Dashes to an allied hero, gaining ghosted (ignores unit collision). While granting 20% bonus movement speed and a shield equivalent to [x](+80%INT) to the target and itself upon arrival for 3 seconds.
  • Rising Sun SlashFire Tier 1 Skill/The Fury — Slashes the area around the caster, dealing [x] magic damage to enemies within, then jumps to the target location, and deals the same amount of damage to enemies hit on impact and slowing them by 60%.
  • Snow ShapingWater Tier 1 Skill/The Fate — Throws a snowball to the target enemy, dealing [x] physical damage. The snowball then falls near the target after 1 second, where it remains for up to 4 seconds. Upon retrieving the snowball, the Avatar summons a Snow Thrall Apostle, while also granting the Avatar a shield equivalent to 20% of the Avatar’s max HP for 3 seconds. If the snowball kills the target, it bounces back to the top of your deck.
  • Unyielding RockEarth Tier 1 Skill/The Fury — Creates an immovable rock at the target location for 5 seconds, knocking back all units directly from it to a location 1 unit from its center on-cast, dealing [x](+50%INT) magic damage to all enemies hit, while slowing them by 40%.
  • Nightmarish Bubble — Water Tier 2 Skill/The Wisdom — Shoots a bubble of nightmare in the target direction that deals x magic damage to the first enemy hit, fearing and slowing them by 65% for 2 seconds.

Avatars in Celestial Conjunction

Situation #1:
  • Parent 1 – Delta Wisdom | C1 C2 C3
  • Parent 2 – Delta Wisdom | C4 C5 C6
  • Offspring – Delta Wisdom | 3 Random Skills from C1 – C6

From this situation you can say that if you want a specific skill card you have to breed Delta Wisdoms with that skill card. You do this until you created a cycle with the specific skills you want.
 – Delta Wisdom | 3 Random Skills from C1 – C6

*Do note that there is 10% mutation on offspring skill cards.

Situation #2:
  • Parent 1 – Delta Wisdom | C1 C2 C3
  • Parent 2 – Delta Fate | C4 C5 C6
  • Offspring – Delta Wisdom / Fate | C1 C2 C3 / C4 C5 C6 OR 2 Random Class Skills + 1 Neutral C-Skill

In this case, since the offspring can only draw skills from one parent (50% Wisdom/50% Fate), it will also have a 25% chance to receive a “neutral” C-Skill. These are generic non-elemental combat skills which makes it flexible but less powerful.

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